✦  PROFESSIONAL WORK ✦



Work done as a Build TD at DNEG London

Includes hard surface and organic models, UVs, anatomy models for CFX, displacement sculpts, face shapes, and shot sculpt

The Rings of Power, Season 1
- Costume base model & UVs for horse skull helmet, made from images due to parts missing from scans
- Detail sculpt for displacement on orcs and numenorians’ costumes, and base model & UVs for chainmail patches
- Full set of FACs shapes for an orc
   
   


Meg 2: The Trench
- Hard surface base model of the exo-suit worn by the main characters, primarily the upper body section, but worked on all parts
- Technical shotsculpt to fix intersections on the sharks, and artistic shot sculpt to aid with movement of mass after a CFX pass
- Artistic Shotsculpt of a giant octopus to simulate wobble and movement in tentacles, as no CFX work was done for this asset (sadly it is mostly covered in sand)
- Artistic shotsculpt to get reaction on a shark’s body after it had hit a mine as CFX set-ups were not precise enough, plus fin wave movement as it swims
- Artistic shotsculpt to get jaw clenching, vibration, and throat movement into a creature where there was no CFX face set-up
- Technical shotsculpt to fix intersections with the exo-suits 



   

Venom 3: The Last Dance
- Full set of FACs shapes for Xenophage, including mandibles and throat shapes

  


Unreleased professional work includes:
- Full skeleton, muscle, fat, fascia, and tissue models for multiple creature types, both real-world and hybrid, from mammal to avian to mythical, to be used in CFX
- Real-world creature model made from reference photos
- Real-world creature model made from scans and photo line-up
- Shotsculpt linework for a 3D / toon feature film, animating lines with sculpt
- Mapping meshes and face shapes from human to creature, getting a human performance on a non-humanoid face
- Photoreal sculpting of high-resoltion surface detail to hold up for full-screen close-ups of eyes, hands, feet on a mythical hybrid creature
- Re-concepting a creature to make it more anatomically correct, making both the render geometry and all its anatomy models
All images (C) Lola Hale